Single Responsibility Principle (SRP)
This principle states that each class or widget should have a single responsibility. It emphasizes that a class or widget should perform one specific function and not have too many reasons to change.
Example: Create a widget to display user information and a separate widget to display a list of posts.
class UserProfileWidget extends StatelessWidget {
// Logic to display user information
}
class PostListWidget extends StatelessWidget {
// Logic to display a list of posts
}
Open/Closed Principle (OCP)
This principle encourages extending functionality by adding new code rather than modifying existing code.
Example: Build a widget to display different types of products in an e-commerce app.
abstract class ProductWidget extends StatelessWidget {
// Common logic for displaying products
}
class ElectronicProductWidget extends ProductWidget {
// Logic to display electronic products
}
class ClothingProductWidget extends ProductWidget {
// Logic to display clothing products
}
Liskov Substitution Principle (LSP)
This principle asserts that objects of a derived class should be substitutable for objects of the base class without affecting the correctness of the program.
Example: Construct a widget to manage geometric shapes.
abstract class ShapeWidget extends StatelessWidget {
// Common logic for displaying shapes
}
class RectangleWidget extends ShapeWidget {
// Logic to display rectangles
}
class CircleWidget extends ShapeWidget {
// Logic to display circles
}
Interface Segregation Principle (ISP)
This principle advises breaking interfaces into smaller ones to avoid forcing classes or widgets to implement methods they don't need.
Example: Interfaces for updating and displaying data.
abstract class Updateable {
void update();
}
abstract class Displayable {
void display();
}
Dependency Inversion Principle (DIP)
This principle suggests using dependency injection to manage dependencies.
Example: Use dependency injection to manage dependencies in widgets.
class OrderProcessor {
final DBConnection _dbConnection;
final EmailService _emailService;
OrderProcessor(this._dbConnection, this._emailService);
}
Remember that applying SOLID principles in Flutter should be done flexibly based on the specific purpose of your project and your understanding of SOLID and Flutter.