Single Responsibility Principle (SRP)
This principle states that each class should have a single responsibility. It emphasizes that a class should perform one specific function and not have too many reasons to change.
Example: Managing user information and sending email notifications.
Open/Closed Principle (OCP)
This principle encourages extending functionality by adding new code rather than modifying existing code.
Example: Handling different payment methods in an e-commerce application.
Liskov Substitution Principle (LSP)
This principle asserts that objects of a derived class should be substitutable for objects of the base class without affecting the correctness of the program.
Example: Managing geometric shapes.
Interface Segregation Principle (ISP)
This principle advises breaking interfaces into smaller ones to avoid forcing classes to implement methods they don't need.
Example: Interfaces for updating and displaying data.
Dependency Inversion Principle (DIP)
This principle suggests using dependency injection to manage dependencies.
Example: Using dependency injection to manage dependencies.
Remember that applying SOLID principles in C# should be done flexibly based on the specific purpose of your project and your understanding of SOLID and C#.