State-Based Search Algorithm in Java

The State-Based Search algorithm is a search method in Java programming that involves creating and traversing through possible states of a problem. In this algorithm, all possible states of a problem are represented as nodes in a graph or state space.

How State-Based Search Algorithm Works

The algorithm starts from an initial state and uses transformations to generate child states. Each newly generated state becomes a node in the graph or state space. The algorithm traverses through these states, checking if the goal state is among them. If found, the algorithm terminates; otherwise, it continues traversing through other child states.

Advantages and Disadvantages of State-Based Search Algorithm


  • Exhaustive: The algorithm has the capability to cover all possible states of the problem.
  • Versatile: It can be applied to various types of problems.


  • Possibility of repetition: In some cases, the algorithm might repeat the traversal of certain states.

Example and Explanation

An illustrative example of the State-Based Search Algorithm is finding a path from a starting point to a destination on a map. Let's see how this algorithm works:

import java.util.*;

public class StateSearchExample {
    static boolean isGoalState(State state, State goalState) {
        return state.equals(goalState);

    static void stateSearch(State initialState, State goalState) {
        Queue<State> queue = new LinkedList<>();
        Set<State> visited = new HashSet<>();


        while (!queue.isEmpty()) {
            State currentState = queue.poll();

            if (isGoalState(currentState, goalState)) {
                System.out.println("Found goal state: " + currentState);

            List<State> nextStates = currentState.generateNextStates();
            for (State nextState : nextStates) {
                if (!visited.contains(nextState)) {

In the above example, we use the State-Based Search Algorithm to find a path from an initial state to a goal state on a map. Child states are generated by performing actions possible from the current state. The result is that the algorithm will find a path from the starting state to the goal state.